It covers all the basics of creating great art. What a great book for all young artists. It has sections on perspective, figure drawing, and inking. While it doesn't cover absolutely everything you need to know about comic book art, it is a great resource to get you started on the right path. I had expected more about various layout options, from the conventional to experimental layouts that create a copletely different sort of tension.
Besides giving basic drawing overviews of the fundamentals, there were little tips and tricks that even I, a studio art major, never encountered such as using coffee filters to clean ink pen nibs --they don't leave fibers like paper towels do. If you love comic books or know someone that does, I can recommend you purchase this without hesitation. So long as you don't skip ahead, anyone with artistic drawing ability should be able to follow along and certainly to learn. Lowe discusses sketching pages out with thumbnails, but there is no mention of the relationship between the panels other than how to make them align. However, one central aspect to sequential art that it was lacking was a discussion of how to move from a single panel to a whole page. That's a more formal, academic term for what comic book, graphic novel, a In Foundations of Comic Book Art, Sequential Art Professor John Paul Lowe takes you through the basic drawing and art techniques specific to comics you'll need to create your own comic books, strips, or graphic novels. I do understand that in general these things are part of comic book art, but I wish that there would be something more family and child-friendly comic book style without lacking the important art concepts.
Three cheers for encouraging individual expression and hard work. Written in an encouraging tone for amateur artists, this book is a good addition to the aspiring comic book artist's library. When I had a chance to read through it, I was especially taken with the fact that the author appreciates individuality and leads the reader through the book in a series of chapter lead As soon as this book came out of the envelope, there was a mad grab for it by my thirteen year old. Artists seeking a way to break into the exciting world of sequential art first need to master the tools, techniques, and habits used by their favorite pencillers, inkers, and digital artists for creating dynamic, exciting comic artwork. I am teaching high school art and want students to understand what to expect of college professors and real life.
In Foundations of Comic Book Art, Sequential Art Professor John Paul Lowe takes you through the basic drawing and art techniques specific to comics you'll need to create your own comic books, strips, or graphic novels. The Title Says It All: I love this book! This one, unfortunately, I will not be able to share with my family before I glue some pages together. While it doesn't cover absolutely everything you need to know about comic book art, it is a great resource to get you started on the right path. He explained freehand drawing, contour lines, perspectives, and figure drawing. If you are considering buying this book for your child or teen, you should probably look through it first. I especially liked the section on using photographic reference and turning your friends and family into comic book characters.
I may be getting older, but I refuse to grow up. It is fast reading, so fast that I read it in all of two hours, and that was taking it slow. He explained some information specific to laying out sequential art and the materials needed to thumbnail, pencil, and ink the images. If you're an advanced artist--not necessarily comic book or sequential artist--and you've read a lot of comics, manga, and manhwa, this book won't provide you with as much information. .
This book covers the artistic side of comic books, not the writing or the business end. I was expecting hoping really for more than a brief chapter on digital techniques Manga Studio and Photoshop are used , but it was interesting to find out that the majority of comic books in the United States are still hand-inked. I am going to get it out right now - I have no comic book art background, but was just interested in the concept to help me in some of my designs and especially was hopeful that this would be good for my almost 9 year old son who loves to draw and I think would be great with the comic book style. That's a more formal, academic term for what comic book, graphic novel, and comic strip art are. I am teaching high school art and want students to understand what to expect of college professors and real life.
If you are looking for something to help with software-based art, I would suggest looking elsewhere. This does not change the fact that I will give my honest opinion in my reviews. But it does well at what it set out to do. The artwork in the book is amazing, and the advice is solid and easy to understand. Lowe even shows a picture of his work environment. Throughout the book, he gave interesting exercises for the reader to do to improve their drawing.
It is fast reading, so fast that I read it in all of two hours, and that was taking it slow. Lowe even shows a picture of his work environment. I liked this a lot. It has sections on perspective, figure drawing, and inking. This book cove This book is fabulous! Lowe definitely has the skills and experience to write this book. Even though I've drawn practically my entire life and majored in studio art, one thing I've never really done is draw comics. You get that here as well as the expected shove in the right direction for sequential artists- which is towards the drawing table it seems.